﻿using UnityEngine;
using System.Collections;

public class GameSetting{
	/// <summary>
	/// 游戏是否开始
	/// </summary>
	public static bool GAME_START;
	/// <summary>
	/// 玩家信息存储位置
	/// </summary>
	public static string PLAYER_DATA_PATH = Application.persistentDataPath + System.IO.Path.DirectorySeparatorChar + "Data001";
	/// <summary>
	/// 道具存储存储位置
	/// </summary>
	public static string Item_DATA_PATH = Application.persistentDataPath + System.IO.Path.DirectorySeparatorChar + "Data002";
}
